Tickets

Month 09, Day 06
Baston’s Commandos arrives on Darlyn Boda to delivery the silver case. They are ambushed just before the exchange, but manage to run off the attackers.

Mercenary Job Tickets in the Javin

(Don’t forget you can send people on recruiting missions at any time.)

Available Tickets

  • Employer: Giltmaster Tommoh Banh of Nothoiin
  • Job Type: Commando, Elimination
  • Pay: 37.5kcr
  • Duration: 6 days or until completed
  • Personnel Requirements: 8/10/18
  • Base DC: Worthy Test (25)
  • Details: Our planet is soon to be the unwilling host of a COMPNOR Imperial Education Center. Based on the behavior of similar centers on other worlds, we expect the staff to “recruit” talented children from around the world and bring them together to be indoctrinated with COMPNOR’s human-centric Imperial worldview. The facility’s construction is complete, and the workers are departing, leaving only an Imperial Army assault platoon to guard the site until its permanent staff arrives. Once the full staff, including a security force recruited from the young people in COMPNOR’s SAGroup, arrives any attack on the center would be handing the Empire a public relations coup. If you accept the job you must attack in the current window and overwhelm the platoon on site before reinforcements can arrive. Also? I know what you did.
  • Employer: Dr. Nan
  • Job Type: Commando, Elimination
  • Pay: 50kcr
  • Duration: 8 days or until completed
  • Personnel Requirements: 6/8/12
  • Base DC: Worthy Test (25)
  • Details: <<thisone>> was once <<servant/serf/accomplice>> to the <<organization/gang/corporation>> called “Biogears Unlimited”. The <<task/goal/calling>> was <<extension/attenuation>> of life. <<thisone>> left, but they carry the <<knowledge/power/fuel>> to dark places. They must be <<stopped/amputated>>. <<thisone>> has <<key/code/talisman>> for nearby secret <<laboratory/hole/crypt>>, but it will <<sour/die/end>> soon. <<target/goal/prey>> is far from <<helpers/friends/masters>>, so you can be <<noisy/bold/violent>>.
  • Employer: Totally Legitimate Shipping Concern, LLC
  • Job Type: Striker, First Strike
  • Pay: 37.5kcr
  • Duration: Until completed
  • Personnel Requirements: (ship mission)
  • Base DC: Average (20)
  • Details: A mutual friend tells me that your abilities and inclinations might line up well with this job. An Imperial Escort Carrier, the Fascist Bastard or some such, is about to pass through Gerrenthum with eight full squadrons of TIEs on board, but only one squadron worth of pilots. My organization will pay you to keep them from arriving at their final destination.
  • Employer: Professor Phontos Ojo, Garqi Agricultural University School of Genetics
  • Job Type: Striker, Recon
  • Pay: 18.75kcr
  • Duration: 3 weeks
  • Personnel Requirements: 1/2/3
  • Base DC: Too Easy (10)
  • Details: On the herdship Song of the Clouds is a rare Sunstalk Vine, which blooms only during a short period that occurs once every 347 standard years. Travel to the herdship, locate the plant, and observe it during this period, taking measurements and readings with equipment I will provide. When the bloom is fully open, VERY CAREFULLY collect a sample of pollen. Absolutely no damage to the plant is acceptable.
  • Employer: The Brotherhood of Naval Technicians, Gentes
  • Job Type: Cadre, Field Exercise
  • Pay: 37.5kcr
  • Duration: 2 Weeks
  • Personnel Requirements: 6/12/18 ships
  • Base DC: Worthy Test (25)
  • Details: Gunship crew efficiency is unacceptably low. We will be conducting fleet exercises in and around the Hoth asteroid field and would like to hire an “opposing team.”
  • Employer: The Alliance to Restore the Republic
  • Job Type: Commando, Elimination
  • Pay: 37.5kcr
  • Duration: 4 days or until completed
  • Personnel Requirements: (ship mission)
  • Base DC: Worthy Test (25)
  • Details: An automated ship service station, meant to repair, refuel, and rearm smaller Imperial capital ships, is about to come online in an empty system just off the hyperlane between Indellian and Gerrenthum. We project the station will increase uptime of Imperial picket elements in the area by between 20 and 30 percent, and would like it destroyed.
  • Employer: City of Tiideayt (pronounced “Tide-eight”), Lutrillia Community Relief Organization
  • Job Type: Striker, Counter Strike
  • Pay: 81,250cr
  • Duration: 6 weeks or until completed
  • Personnel Requirements: 4/8/12
  • Base DC: Arduous (35)
  • Details: Aren Dunsmere, the Imperial Governor of Lutrillia, diverted a shipment of fuel meant for Tiideayt and sold it for his own profit. The resultant failure of the city’s engines resulted in the lower levels being swarmed by predators; dozens of lives were lost. We cannot afford make an example of him, for fear of drawing the Empire’s wrath, but he needs to be punished.
  • Employer: Chenna Ferland, VP of Special Projects, Figg Enterprises
  • Job Type: Security, Active Duty
  • Pay: 62,500cr
  • Duration: 8 months
  • Personnel Requirements: 1/2/4
  • Base DC: Arduous (35)
  • Details: After employing Baston’s Commandos to destroy the Platinum Palpatine, several attempts have been made on Ms. Ferland’s life. Given how carefully she guarded the anonymity of her communications with BC, she is forced to assume there is a leak in her department somewhere, and cannot trust Figg corporate security for her personal protection until she uncovers the mole.
  • Employer: Edrul Ponder, Xavien Medical Systems Javin Regional Sales Manager
  • Job Type: Warmonger, Commerce
  • Pay: 18,750cr
  • Duration: 1 month
  • Personnel Requirements: 1 ship
  • Base DC: Average (20)
  • Details: Xavien Medical Systems needs a local contractor to oversee the distribution of our special, proprietary blend of high quality bacta to our customers in the Javin. Successful applicant will accept delivery of 300 tons of palletized cargo and distribute it to our customers within the time window.


Active Tickets

  • Employer: Incom (in exile)
  • Job Type: Commando active duty
  • Pay: 3,125cr/mo
  • Duration: indefinite, monthly
  • Personnel Requirements: 1/2/3
  • Base DC: Average (20)
  • Details: We, the Incom engineers and scientists who defected to the Rebel Alliance after the Battle of Fresia (taking with us the plans and the first four prototypes for the Incom T-65 X-Wing fighter) are busy trying to establish something like the corporate infrastructure we used to rely on. If we are to produce X-Wings in the quantities necessary to fight this war without being captured by the Empire we will need multiple small hidden factories. Coordinating these installations via courier or subspace radio will be a nightmare, so we need Holonet access. Alliance Intel is willing to let us use their taps, but our messages often get delayed by higher priority intelligence, so until we can get our own network up we are looking to outsource our information infrastructure needs to someone with reliable HoloNet access and the security expertise to provide some defense against slicing.
  • Employer: The Alliance to Restore the Republic
  • Job Type: Cadre/Recon
  • Pay: 37,500
  • Duration: 6 months, possibility of renewal
  • Personnel Requirements: —/1/2
  • Base DC: Too Easy (10)
  • Details: The Rebel Alliance wants to set up a listening post on Javin that will intercept and forward Imperial communications to Alliance Crypto. Because this is seen as a fairly low-risk mission they are planning to rotate green intelligence officers through the post as part of their training. Baston’s Commandos has had success before with this kind of operation at the Javin arcology so they’re offering a contract for one or two BC officers to be stationed at the station in a supervisory capacity.


Notes:

The difficulty classes (and associated target average level) are as follows:
  • Too Easy: DC 10, 6th
  • Easy: DC 15, 8th
  • Average: DC 20, 10th
  • Worthy Test: DC 25, 12th
  • Difficult: DC 30, 14th
  • Arduous: DC 35, 16th

Tickets that are harder than Average will sometimes be advertised as easier than they are (usually this is just bad intel—sometimes it’s the employer trying to screw you). If, before accepting the contract, you manage to find the flaw in the intel you’re given, you can renegotiate the price or just back out.

The Personnel Requirements are given as three numbers. The smallest number is the shoestring approach—the minimum number of people required to do the job. Taking the minimum number results in a -2 penalty on the K/Tactics check to resolve the mission. The second number is the expected allotment, no bonus or penalty. The third number is overkill (which we all know is the best kind of kill) and will result in a +2 bonus on the K/Tactics check. Usually taking even more people will have no further effect.

Resolving a mission: To determine the success or failure of a mission, the mission leader rolls K/Tactics. After this, rolls will be made on any or all of the After Action tables (Bonus, Loss, and Casualty).

K/Tactics Result/Effect
  • 10+ over the DC: Stellar performance! If the base DC was at least Average, roll twice on the Bonus table and on the Loss table twice, choosing a result.
  • 5-9 over the DC: Excellent performance! If the base DC was at least Average, roll twice on the Bonus table and choose a result, and roll on the Loss table once.
  • 0-4 over the DC: Satisfactory performance. If the base DC was at least Average, roll once on the Bonus table and once on the Loss table.
  • 1-4 under the DC: Close call. Roll once on the Loss table. If the DC was at least Average, roll once on the Casualty table. If the base DC was at least Worthy Test and you did not know it going in, roll once on the Bonus table.
  • 5-9 under the DC: Not your best work. Roll twice on the Loss table and once on the Casualty table. If the base DC was at least Difficult and you did not know it going in, roll once on the Bonus table.
  • 10+ under the DC: You are the sorriest bunch of lily livered… etc. Roll three times on the Loss table and twice on the Casualty table. If the base DC was Arduous and you didn’t know it going in, roll once on the Bonus table.

After Action Tables

Bonus Table
  • 1 “Don’t worry, little lost credit chip, I’ll give you a good home.”—3d6 x Base DC x 5cr
  • 2 “There was this thing, and then… the gun didn’t have an owner anymore.”—1 piece of equipment with a list price no higher than 2d4 x Base DC x 50cr (including modifications, if there’s room in the budget).
  • 3 “I have got to get me one of these!”—One vehicle with a Used price no more than 2d4 x Base DC x 500cr.
  • 4 “Say… you guys hiring?”—1+Base DC/5 recruits (resolve their skills per the normal recruiting rules)
  • 5 “Thanks for everything. Anytime you’re in the neighborhood you look me up.”—One team member (usually the mission commander) gains a contact relevant to the mission.
  • 6 “What’s in… the Box!”—Something the GM thinks is cool. Could be a starfighter, could be a nerf. No whining.
Loss Table (reroll results that do nothing)
  • 1 A random team member loses their primary weapon.
  • 2 Two random team members lose their armor.
  • 3 All the team’s primary weapons are worn and need 100cr worth of repairs.
  • 4 1d3 vehicles lose 75% of their hit points.
  • 5 3d6 x Base DC x 10 in unanticipated operational expenses.
  • 6 A random team member loses all their equipment.
Casualty Table
  • 2-3 A random character dies (Force Point rerolls, DC 20 Endurance check negates)
  • 4 Two random characters need Base DC days of recuperation in the medbay.
  • 5 Two random characters need Base DC / 2 days of recuperation in the medbay.
  • 6 Three random characters need Base DC / 3 days of recuperation in the medbay.
  • 7-8 The team loses 1d4 medpacks. If the team does not have enough medpacs, reroll.


Completed Tickets

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